

September is kind of gamebook month, what with International Gamebook Day (okay, that was August) and then the Fighting Fantasy convention. Ortheris is hitting 71% of the time, so his Guns (Rifle) skill must be 20. And let's give a +1 to hit Mulvaney because he's a big fellow. Ortheris can aim for three rounds to get an extra +3 bonus, so he's rolling at +7 in all - less the range modifier, which is -16. Assume an Accuracy of 4 (1 less than a brand new Lee-Enfield. He says he can hit Mulvaney five times out of seven at 800 yards with a slightly substandard rifle. We can estimate Ortheris's shooting skill, incidentally. Though I can't see SJG getting around to publishing a sourcebook any time soon, and even Osprey's books of the period seem to be out of stock, here are some weapon stats to get the ball rolling. The British Raj would make a great setting for a roleplaying campaign. Learoyd, the Yorkshireman, is slow but strong. Ortheris, the sharp-as-a-pin Cockney, is small and prickly but a crack shot. He is also subject to bouts of "the black dog", has a drinking problem, and reacts to violence by throwing up, all obvious GURPS disadvantages/quirks.
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He understands people instinctively and knows how to gin them up and calm them down.

In the Soldiers Threestories, Mulvaney, the Irishman, is the most interesting.
